我是XNA的新手,我遇到了一个问题。 我有一个按钮类,我用于游戏开始屏幕上的按钮。我想这样做,以便当鼠标点击按钮时,布尔值isClicked设置为true,然后你可以用按钮做任何你想做的事情。然而,当我编译游戏时,似乎我不能直接点击按钮的矩形(或它应该在哪里),但我必须单击它下方或上方,每次我运行游戏时都会改变。
我有按钮类的代码:
class cButton
{
Texture2D texture;
public Vector2 position;
public Rectangle rectangle;
public Rectangle mouseRectangle;
public Vector2 mousePosition;
public cButton(Texture2D newTexture, Vector2 newPosition)
{
texture = newTexture;
position = newPosition;
rectangle = new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height);
}
bool down;
public bool isClicked;
public void Update(MouseState mouse, GameTime gameTime)
{
mouseRectangle = new Rectangle(mouse.X, mouse.Y, 1, 1);
mousePosition = new Vector2(mouse.X, mouse.Y);
if (mouseRectangle.Intersects(rectangle))
{
if (mouse.LeftButton == ButtonState.Pressed)// if mouse is on button
{
isClicked = true;
}
else
{
isClicked = false;
}
}
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(texture, position, color);
}
}
}
这个代码在游戏1类中用于绘制该按钮:
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
switch (CurrentGameState)
{
case GameState.MainMenu:
spriteBatch.Begin();
spriteBatch.Draw(Content.Load<Texture2D>("Backgrounds/title"), new Rectangle(0, 0, screenWidth, screenHeight), Color.White);
btnPlay.Draw(spriteBatch);
spriteBatch.End();
break;
}
base.Draw(gameTime);
}
我在想它可能与我为它设置的屏幕分辨率有关,其代码在这里:
//Screen Adjustments
public int screenWidth = 1280, screenHeight = 720;
graphics.PreferredBackBufferWidth = screenWidth;
graphics.PreferredBackBufferHeight = screenHeight;
请帮助,我不知道我做错了什么。
答案 0 :(得分:1)
I believe this question ought to help you out. :)
基本上,您创建一个点结构,并在按钮的矩形中调用Contains方法。它会告诉您点击是否在按钮上。