我正在学习用Java编写代码。我想和gui一起写简单的聊天。到目前为止,我的应用程序通过命令行。我有兴趣为客户部分建立gui。我无法联系到它。我的问题是我是否必须为gui编写特殊类,而不是在客户端类中构造这样的对象并对其进行操作?特别是我有一个问题,通过gui建立客户端和服务器之间的通信。我的命令行应用程序代码与客户端部分如下。我对此事的任何建议表示感谢。
public class Client {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost", 4444);
System.out.println("CLIENT: Server connected on port 4444");
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
System.out.println("CLIENT: IN and OUT streams opened. Starting sending data...");
ClientInputThread thread = new ClientInputThread(socket);
thread.start();
String serverResponse;
while ((serverResponse = in.readLine()) != null) {
System.out.println("Server: " + serverResponse);
if (serverResponse.equals("koniec")) {
break;
}
}
System.out.println("CLIENT: Ending server connection. Closing client streams and socket.");
out.close();
in.close();
socket.close();
System.exit(0);
}
catch (UnknownHostException e) {
System.err.println("CLIENT: Trying to connect to unknown host: " + e);
System.exit(1);
}
catch (Exception e) {
System.err.println("CLIENT: Exception: " + e);
System.exit(1);
}
}
}
和
public class ClientInputThread extends Thread {
private PrintWriter out;
public ClientInputThread(Socket clientSocket) {
try {
out = new PrintWriter(clientSocket.getOutputStream(), true);
}
catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}
public void run() {
try {
BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
String userInput="";
while (userInput != null) {
userInput = console.readLine();
out.println(userInput);
out.flush();
if (userInput.equals("koniec")) {
break;
}
}
System.exit(0);
}
catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}
}
答案 0 :(得分:3)
通常的做法是尽可能地将逻辑与GUI分开。我创建了一个实现发送/接收消息部分的类(或许多类)(看起来你已经完成了)。
这些类应提供发送/接收消息的公共方法,并且可能能够注册侦听器并通知它们传入的消息。
然后编写GUI类,将其注册为服务器类的侦听器,并在MessageReceived
事件发生后更新文本。可以找到事件处理基础知识here,here是创建和处理自定义事件的示例。
示例强>
//an interface that will let your server work with its listeners
interface MessageListener {
public void messageSent();
}
class Server {
List<MessageListener> listeners = new ArrayList<MessageListener>();
//method to register listeners to be notified of incoming messages
public void addListener(MessageListener toAdd) {
listeners.add(toAdd);
}
public void sendMessage() {
//code your logic here
System.out.println("Message sent");
// Notify everybody that may be interested.
for (MessageListener hl : listeners)
hl.messageSent();
}
}
class GuiImplementation implements MessageListener {
@Override
public void messageSent() {
System.out.println(message);
}
}
和主要课程:
class Test {
public static void main(String[] args) {
Server server = new Initiater();
GuiImplementation gui = new Responder();
//register gui as a listener for incoming/outgoing messages
server.addListener(gui);
//this will trigger the gui method to process incoming message
server.sendMessage();
}
}