我正在尝试创建虚拟生活模拟,当男孩鱼和女孩鱼相撞时,它们会重现。这是我第一次使用外部类文件,我很困惑。
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Main extends MovieClip
{
var numBalls:Number = 3;
var bFishList:Array = new Array();
var gFishList:Array = new Array();
public static var bFish:BoyFish = new BoyFish ;
public static var gFish:GirlFish = new GirlFish ;
var fishName:Object = bFish.name;
public function Main()
{
addEventListener(Event.ADDED_TO_STAGE, enterFrameNow);
function enterFrameNow(event:Event):void {
// constructor code
for (var i = 0; i < numBalls; i++) {
var bFish:MovieClip = new BoyFish();
bFish.name = "bFish"+i;
addChild(bFish);
//variable ball a movieclip is a new instance of Ball
var gFish:MovieClip = new GirlFish();
// ball x and y value was in the middle of the stage
bFish.x = stage.stageWidth / 2;
bFish.y = stage.stageHeight / 2;
// add ball to stage
bFishList.push(bFish);
// ball x and y value was in the middle of the stage
gFish.x = stage.stageWidth / 2;
gFish.y = stage.stageHeight / 2;
// add ball to stage
addChild(gFish);
gFishList.push(gFish);
addEventListener(Event.ENTER_FRAME, hitTest);
function hitTest(event:Event):void {
for (i = 0; i < bFishList.length; i++) {
if (gFish.hitTestObject(bFishList[i]) == true) {
addChild(gFish);
gFishList.push(gFish);
trace("hit");
}
}
}
}
}
trace(bFishList);
trace(gFishList);
}
}
}
这是我的Main.as文件中的代码。我已经尝试了hitTestObject
这件事,并且这对我不起作用。
任何人都可以帮助我吗?我希望它在bFish
和gFish
发生碰撞时向舞台添加另一个实例。
答案 0 :(得分:0)
你不应该添加那么多的enterFrame事件。
在您的类中只添加一个enterFrame处理程序,而不是作为本地函数,并在其中添加嵌套循环。
//Somewhere in your Main() function :
addEventListener(Event.ENTER_FRAME, this.hitTest);
//In class Main
public function hitTest(event:Event):void
{
for (var i = 0; i < bFishList.length; i++)
{
for (var j = 0; j < gFishList.length; j++)
{
if (gFishList[j].hitTestObject(bFishList[i]))
{
var newFish:MovieClip = new GirlFish(); //Create it.
addChild(newFish);
gFishList.push(newFish);
}
}
}
}
请注意,如果您不再采取任何行动,可能会导致每帧产生许多女孩鱼,最终可能会冻结Flashplayer。