我使用渲染到纹理来渲染图像,我修改纹理,我想将纹理保存为位图。目前我使用方法GLES20.glReadPixels将数据存储在ByteBuffer中并从该数据创建位图。然而,当我渲染到纹理时,我已经将“renderText [0]”纹理附加到FBO,所以我想它是一种更简单的方法将纹理变成位图......是吗?
这是我目前的代码:
public void saveChanges() {
int width = currentBitmapWidth;
int height = currentBitmapHeight;
int size = width * height;
ByteBuffer buf = ByteBuffer.allocateDirect(size * 4);
buf.order(ByteOrder.nativeOrder());
GLES20.glReadPixels(0, 0, width, height, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, buf);
int data[] = new int[size];
buf.asIntBuffer().get(data);
buf = null;
Bitmap createdBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
createdBitmap.setPixels(data, size-width, -width, 0, 0, width, height);
data = null;
short sdata[] = new short[size];
ShortBuffer sbuf = ShortBuffer.wrap(sdata);
createdBitmap.copyPixelsToBuffer(sbuf);
for (int i = 0; i < size; ++i) {
//BGR-565 to RGB-565
short v = sdata[i];
sdata[i] = (short) (((v&0x1f) << 11) | (v&0x7e0) | ((v&0xf800) >> 11));
}
sbuf.rewind();
createdBitmap.copyPixelsFromBuffer(sbuf);
try {
if(true)
{
Matrix flip = new Matrix();
flip.postScale(1f, -1f);
temp = Bitmap.createBitmap(createdBitmap, 0, 0, createdBitmap.getWidth(), createdBitmap.getHeight(), null, true);
System.out.println("In save changes the temp width = "+temp.getWidth() + " height = "+temp.getHeight());
oldBitmap = createdBitmap;
oldBitmap = Bitmap.createBitmap(oldBitmap, 0, 0, oldBitmap.getWidth(), oldBitmap.getHeight(), flip, true);
//currentImage = bmp;
mOldTextureId = TextureHelper.loadTexture(context, oldBitmap);
currentTextureModified = true;
//drawOld = true;
createdBitmap.recycle();
createdBitmap = null;
}
} catch (Exception e) {
// handle
System.out.println("SAVE IMAGE ERRORRRRRR !!!!");
System.out.println("Exception description !!! "+e.getMessage());
}finally
{
saving = false;
}
}