<!DOCTYPE html>
<html lang="en">
<head>
<title>3d cylinder</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no,minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="three.min.js" type="text/javascript"></script>
<script src="Stats.js" type="text/javascript"></script>
<script>
var container, stats;
var camera, scene, renderer;
var cylinder;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
// cylinder
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
}
cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 400, 50, 50, false), materials);
cylinder.overdraw = true;
scene.add(cylinder);
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
</script>
</body>
</html>
我试图通过以下代码使用HTML5和three.js绘制3d圆柱体。我正在使用Canvas渲染并在谷歌浏览器上测试它。在控制台上它显示出“Three.CanvasRenderer 50”。可能是什么原因以及此消息的含义是什么?
答案 0 :(得分:0)
答案 1 :(得分:0)
问题在于材料的初始化。看起来您正在尝试将多种材料映射到圆柱体上。也许你从一个立方体示例中获取了这个片段:
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
}
有问题的'6'适用于立方体,但对于圆柱不正确。我不完全确定圆柱体的阵列结构,但我认为6不是用2500(50x50)面创建的圆柱体的正确材料数量。您将不得不研究气缸材料的格式。 Here is a discussion on github让你开始。
通过这样做:
cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 400, 10, 10, false), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ));
cylinder.overdraw = true;
scene.add(cylinder);
你应该看到你的气瓶。
请注意,您还应将相机添加到场景中:
scene.add( camera );