我有一个简单的无限滚动,可以从API加载项目。加载更多项目后,我的期望是,如果列表中有新项目更新,并且查看端口不会重置。
这是我的页面
class ArticleListPage extends StatelessWidget {
final _scrollController = ScrollController();
final Color color = Colors.black;
ArticleListBloc _articleListBloc;
@override
Widget build(BuildContext context) {
_articleListBloc = BlocProvider.of<ArticleListBloc>(context);
return Scaffold(
backgroundColor: color,
body: BlocBuilder<ArticleListBloc, ArticleListState>(
builder: (context, ArticleListState state) {
if (state.searching) {
return Center(
child: CircularProgressIndicator(
backgroundColor: Colors.white,
),
);
} else {
return NotificationListener<ScrollNotification>(
onNotification: _handleScrollNotification,
child: ListView.builder(
shrinkWrap: true,
itemCount: calculateListItemCount(state),
controller: _scrollController,
physics: AlwaysScrollableScrollPhysics(),
itemBuilder: (context, index) {
return index >= state.listItems.length
? Center(
child: CircularProgressIndicator(),
)
: ArticleListViewItem(article: state.listItems[index]);
},
),
);
}
},
),
);
}
bool _handleScrollNotification(ScrollNotification notification) {
if (notification is ScrollEndNotification &&
_scrollController.position.extentAfter == 0) {
_articleListBloc.add(GetArticles());
}
return false;
}
int calculateListItemCount(ArticleListState state) {
if (state.hasReachedEndOfResults) {
return state.listItems.length;
} else {
return state.listItems.length + 1;
}
}
}
还有我的集团
class ArticleListBloc extends Bloc<ArticleListEvent, ArticleListState> {
final ArticleDataSource dataSource;
ArticleListBloc(this.dataSource) : super(ArticleListState.initial());
@override
Stream<ArticleListState> mapEventToState(ArticleListEvent event) async* {
String searchKeyword = state.searchKeyword;
int pageNumber = state.pageNumber;
bool hasReachEndResult = state.hasReachedEndOfResults;
BuiltList<Article> currentArticles = state.listItems;
if (event is SetKeyword) {
searchKeyword = event.keyword;
pageNumber = 0;
currentArticles = new BuiltList<Article>();
hasReachEndResult = false;
}
if (!hasReachEndResult) {
yield state.rebuild((b) => b..searching = true);
final articles = await dataSource.getArticles(pageNumber, searchKeyword);
if (articles.isEmpty) {
hasReachEndResult = true;
} else {
hasReachEndResult = false;
}
yield ArticleListState.success(currentArticles + articles, pageNumber + 1,
searchKeyword, hasReachEndResult);
}
}
}
以某种方式搜索(加载更多)后,我可以看到第一个项目再次被重画,尽管这些项目已正确添加到列表中,但我还是不得不再次向下滚动。
我是否需要某种skip
变量才能转到第一个新添加的项目?我在这里还想念什么?
答案 0 :(得分:0)
问题在于构建窗口小部件功能中的第一个if条件。应该是
if (state.listItems.isEmpty) {
return Center(
child: CircularProgressIndicator(
backgroundColor: Colors.white,
),
);
}
这样,CircularProgressIndicator
只会在第一次搜索时绘制,而随后的搜索及其进度已由指示符in处理
itemBuilder: (context, index) {
return index >= state.listItems.length
? Center(
child: CircularProgressIndicator(),
)
: ArticleListViewItem(article: state.listItems[index]);
},