无法在表面0xe48cca40上设置EGL_SWAP_BEHAVIOR,错误= EGL_BAD_MATCH颤振

时间:2019-10-29 15:08:25

标签: android-studio flutter mobile dart

Running "flutter pub get" in list_maker...                          3.6s
Launching lib\main.dart on Google Pixel in debug mode...
[!] Your app isn't using AndroidX.
    To avoid potential build failures, you can quickly migrate your app by following the steps on "a url".
Built build\app\outputs\apk\debug\app-debug.apk.
I/Choreographer( 2031): Skipped 35 frames!  The application may be doing too much work on its main thread.
E/EGL_emulation( 2031): tid 2067: eglSurfaceAttrib(1354): error 0x3009 (EGL_BAD_MATCH)
W/OpenGLRenderer( 2031): Failed to set EGL_SWAP_BEHAVIOR on surface 0xe48cca40, error=EGL_BAD_MATCH
I/OpenGLRenderer( 2031): Davey! duration=902ms; Flags=1, IntendedVsync=1569144929793, Vsync=1569728263103, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=1569729401018, AnimationStart=1569729456651, PerformTraversalsStart=1569729464653, DrawStart=1569746489272, SyncQueued=1569748251843, SyncStart=1570007011753, IssueDrawCommandsStart=1570007172797, SwapBuffers=1570073647040, FrameCompleted=1570306430022, DequeueBufferDuration=147913000, QueueBufferDuration=423000,

我对飘动的开发人员有点陌生。每次我运行flutter应用程序时,我总是会遇到这些错误集,该错误集可以修复还是正常发生。

0 个答案:

没有答案